Please use this identifier to cite or link to this item: http://repository.umnaw.ac.id/jspui/handle/123456789/1709
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dc.contributor.authorSUNANDA, RENI-
dc.date.accessioned2022-07-15T07:47:08Z-
dc.date.available2022-07-15T07:47:08Z-
dc.date.issued2020-08-13-
dc.identifier.other161244006-
dc.identifier.urihttp://repository.umnaw.ac.id/jspui/handle/123456789/1709-
dc.description.abstractThe formulation of the problem in this research is: “Is there any effect of using circle game in mastering vocabulary for grade XI students of SMK Eria Medan in 2019-2020 Academic Years”. The aim of this research is: “To know the level of student achievement, whether the student’s achievement taught by using circle game is better than that of students achievement taught without using circle game. The research conducted at the grade XI students of SMK Eria Medan in 2019-2020 Academic Years. The research uses a quantitative method. The type of research was experimental research. The population of them is 110 students with the sample is 60 students, they were divided into one experimental group that included 30 students, and one control group that included 30 students. In collecting the data, the writer used the instrument, it was the test material. The test used belongs to multiple choice. After finding the means score, the standard deviation, and standard error of both groups, the writer applied the statistic t-test. After calculating and analyzing the data of the research, it was proved on the t-table with df 58 (n = n-2 = 30 + 30-2 = 58) at t-critical 0.05 it is obtained 1,67. If compared the value of to and tt, so it is shown that the value of t-observed is bigger than the value of t-table or 2,17 > 1,67. It stated that the Ha is accepted and Ho is rejected. It means that the use of circle game as a strategy improves the students’ mastery in English vocabulary of SMK Eria Medan in 2019-2020 Academic Years and the hypothesis is accepted, on the other words, there was any effect of using circle game in mastering vocabulary for grade XI students of SMK Eria Medan in 2019-2020 Academic Years.en_US
dc.language.isootheren_US
dc.publisherUMN AL-WASHLIYAH 157 PEND.BING 2020en_US
dc.subjectcircle gameen_US
dc.subjectstudents' speaking abilityen_US
dc.subjectquantitative method researchen_US
dc.titleTHE EFFECT OF CIRCLE GAME ON INCREASING STUDENTS’ SPEAKING ABILITY AT SMK ERIA MEDANen_US
dc.typeThesisen_US
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